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Competition: Lost Or Lost, Or The Light Of Youth?

2019/11/23 7:09:00 0

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Not long ago, Forbes China announced the list of elites aged under 30 in 2019. In the age range of 20 years old, the athletes and the anchor players became the youngest power to compete.

This summer, the three series of TV dramas adapted from the competition theme novels, which were starred by Wang Yibo, Li Xian and Yang Yang, appear to be showing to the public that the electric industry is being "renown" and the door is opening.

People's attention to the competition has begun to be higher than that of traditional sports events. In 2018, China entered the Asian Games for the first time. The Chinese team won two gold and one silver. At that time, a social networking platform was chosen as the "most popular Asian Games athlete". As a result, only one of the 10 athletes from Sun Yang came from traditional sports and the rest were professional athletes.

Electric competition is a sport and entertainment industry. From the point of view of competition, it has very high requirements for the age and speed of the competitors. Players often sacrifice the best age to absorb knowledge and concentrate on the training of competitions. The cruelty of selection is no less than that of world-class sports events. With the rise of the surrounding industries such as competitive brokerage, live broadcast, and so on, e-contestants have become the popularization and operators of the competition. This industry is also quite entertaining, and the love of retired players can also be caught in the hot search. Competition is gradually becoming popular.

However, under the policy advocacy, the outside world has produced a new understanding error to the competition industry. According to media reports, the Ministry of personnel and Social Affairs issued a document saying that the average salary of the competition industry is 1-3 times that of the ordinary one, and the talent gap is 2 million. In fact, in fact, the emotional rendering of the "title party" may be more realistic than that.

There is no industry that is "fool, money, and running water". Behind today's visible glory and high bonus, all have gone through unseen confusion and struggle.

From "flood to beast" to "fight for breath"

"Most of us are breathing because of our hearts." Without hesitation, Hu Zhixiang raised his eyes to the twenty-first Century economic report.

He is currently in the field of super competitive education. This is a company that is mainly engaged in e-business education. Under his promotion, the company team has just completed the compiling and publishing of the four teaching materials, and has gradually extended to the teaching system in Colleges and universities.

From the early stage of participating in the competition, this industry came into the workplace, and once again approached the competition through propaganda and business connection, and then became a member of the popularization of electronic competition knowledge.

It seems that "winning the battle" has become the voice of the most competitive practitioners in recent years.

In the past long period of history, "competitive bidding" is often regarded as "Internet addiction" by the popular family. It is more or less such a psychological state in "wasting life to play games", and does not exclude those who choose to become competitors. But the external environment is also a great constraint.

From the last 20 years, 2004 and 2008 are two times of the downturn of the electricity industry. The former has blocked the spread of E-sports in the mass channel since the state television and Radio Administration issued a ban on online TV programs. After that, the short boom was hit again in the economic crisis of 2008.

It is also in such a long dormant period that the traditional atmosphere of children and families who cling to competition is prone to great differences and finally bring about evil results.

Today, I went to the intersection of competition education, because Hu Zhixiang had been deeply shocked by a case.

Hu Zhixiang also participated in the competition during his students, but finally chose to finish college. When he was a university student, he studied advertising. After graduation, he gradually came into contact with the hosting and publicity demands of the competition. Because of professional inertia, Hu Zhixiang has met many children who want to be a competitive athlete, and will provide some career development suggestions based on his own understanding. But not all of them can be successful players in the competition.

Six years ago, when Hu Zhixiang evaluated a child, he thought that he did not have enough advantage in playing level and talent, and he did not propose to be a professional athlete.

Helpless parents send their children to the hospital for "electrotherapy". It never occurred to anyone that the boy who had seen it again after six months had changed greatly, and his lively character was no longer, and his eyes became glazed. This may be just a microcosm of history's dedication to the experience of professional athletes.

"This is a great shock to me." Hu Zhixiang said that this is also a reason why he promised immediately after the invitation to compiling E-sports textbooks from Nanguang College of Communication University of China. This is the second time he has been involved in compiling the teaching material of electric games. After the college entrance examination, I always make good use of the competition as well as I am engaged in related work. Competition is not a scourge. I want to do something to guide young people to recognize new things. "

The probability of winning the championship is lower than that of Tsinghua.

In the whole competitive industry chain, professional electric contestants are always standing in the "high light" crowd, especially in today's developed communications technology.

This is perhaps one of the reasons why many students have given up the opportunity to study. The professional players hope to prove their ability to pursue the dream, and win a million or even millions of awards at the same time. On the podium, the contestants will enjoy the same view as the Olympic champion of the traditional sports events, and may still have some taste of "snow before shame".

In recent three years, especially in recent years, the policy has been constantly improving, and E-sports is on the track of high-speed development. In 2016, "E-sports and management" became a profession and was listed in the catalogue of Higher Vocational Education (specialty). In April this year, the Ministry of human resources and social security and other departments took the "E-sports operator" and "E-sports personnel" as new occupational information. Because of the support of operation teams or economic resources, Shanghai and Chengdu were once called "cities of electric competition". Statistics show that the overall market size of E-sports has reached 351 billion 300 million in 2014-2019 years.

But how difficult it is to be the team that won the trophy. Hu Zhixiang told the twenty-first Century economic report that for a long time, children who wanted to be professional athletes often saw that they could go to a higher stage because they saw a relatively high level of playing games in their own circles. In fact, more than that.

In his opinion, the most important thing to become a qualified professional athlete is "survival desire". How big is a person's "survival desire" means that he or she is willing to pay a lot to win. "To what extent can we be" ruthless ", and we won't get lost because of a little achievement. Since then, "talent" and "speed of growth" are also possible. Other factors may also include "luck".

"In order to become a professional player, the time, effort and reward can not be directly proportional, which is actually very risky." Hu Zhixiang said that becoming a professional athlete in the competition means training the most valuable years of life, but not necessarily the result. If you have high luck and talent, you may win the championship, but there are so many champions in the world. "1 years, one team, 5 people. In the series of events such as TI (DOTA2 international invitational tournament), it is even lower to win the championship than Tsinghua.

What he wants to convey to the public is that he can use games to moderate his brain, but taking hobbies as a job is a completely different concept. It is a priority for this group to take the participation in the competition as a job, and the pressure and a series of changes that it brings.

The core lies in the mind. At present, Xie Xiaopeng, who is also engaged in competitive education, has worked in the electric club for five years. One of the tasks is to excavate and select suitable competitors. He told the twenty-first Century economic report that the standard of the players in the club is usually between 16-20 years old, and those who are strict will shrink to 16-18 years old.

"At this age, the players are basically set up and have 3-4 years of exposure to games. They will form their own habits of games." He said that through entering the club's vocational training system, they can understand the participation of events more deeply.

But it is precisely this age group of players, often mentally immature, unstable mentality, easy to be affected by external factors. Xie Xiaopeng met some young players, "usually because of things in life, love quarrel and so on, affecting the progress of training. Over time, the contradictions and emotions in the team will erupt directly.

Yu Liang Wen, who is engaged in the competition business affairs, told the twenty-first Century economic report that, despite the fact that these professional competitors are relatively high starting salaries, they can get up to 10 thousand yuan, but the pressure of public opinion that they have to bear is unthinkable.

"Keyboard man doesn't have too many scruples. These teenage professional players are actually children, and ordinary people still carry out academic education in high schools. They may experience many years of high and low education in this golden age. Especially after retirement, life planning and the protection provided by clubs are also different. Some of the professional players she contacted had to train for at least 16 hours a day, almost no rest throughout the month, plus the rationalization and control of the Union's salary in recent years.

In the aforementioned elite list below 30 years old, a rough calculation by the reporters found that about 10 people came from the electric industry, and most of them were professional athletes. The age was generally 19-26 years old, and the selected coach was 27 years old.

"Athletes at the age of 18-25 should be a good time to establish social cognition and receive good education. But the competitors will walk in the cycle of training competition training competition. Hu Zhixiang concluded that under such circumstances, if family education can be replenish in time, it is good to be able to make better transformation after retirement. However, there are still some competitors who may not be able to educate others when they retire, and it is difficult to educate others.

Driven by the development of the industry, the industrial chain surrounding ECP has grown and matured.

Grow in ups and downs

The industry often compares the competition with sports. In essence, the two are all professional sports, which have the universality of globalization, but also have a larger gap in time development.

After the maturity of the representative body of the electric game club, many subdivision businesses around the whole industrial chain of electric competition began to emerge. Besides the traditional training system, it also includes competition planning, operation, propaganda and distribution system, education system, brokerage system, content surrounding system and so on.

After the decommissioning of E-sports professional athletes, the development path of the e-sports professionals is undergoing a round of innovation with the iteration of basic technology.

Xie Xiaopeng came from the club system. He pointed out that the players in different years had different contents after retiring. In the early stage, players will choose to start their own businesses after retirement, and still have strong connections with the electric circuit circle.

The next wave is coming from behind the scenes for the commentary of the competition. These commentaries are able to accumulate fans by personal charm and form a certain brand effect. With the flourishing of mobile terminal products, the live broadcasting platform has begun to rise, and many electric commentaries are turning around to earn more fans flow.

But today, the "top stream" of the live broadcast platform is basically finalized, mostly for the top players of the top league, and it is not easy to divide their attention from their hands. Those with relatively mature personality can enter the club as front-line managers, such as coaches, leaders, etc. but many players who fail to achieve results may only return to the traditional office line.

The demand for talents with multiple capabilities has emerged one after another. A report released by Tencent competition and hyper competition education revealed that as of the end of 2018, 71 thousand of China's eco practitioners were at the initial stage of development, with only 26% of the posts being human saturated, and nearly 150 thousand of the workforce gap still unfilled. According to the industry survey and industry compound growth rate, it is estimated that by the end of 2019, the total workforce demand of industry practitioners will reach 331 thousand and 500.

It should be noted that the gap is limited. Hu Zhixiang said that the competitive enterprises often need comprehensive talents, and they must have the abilities of marketing, execution and operation. These capabilities often take a long time in enterprises. In other words, this kind of comprehensive talent is a tight resource in many industries.

"The bigger gap will be in the club operation post, competition planning post, competition education post, other sectors, in fact, some traditional professionals have been competent." He continued.

At present, in the process of training the competitors, there is a shortage of one kind of occupation -- data analyst. Xie Xiaopeng explained that such occupation requires analysts themselves to have certain skills in playing games. Under the premise of grasping the data analysis method and landing to the participants' operation process, the conclusion is drawn, such as how to operate at what nodes, so as to help the players improve their vocational skills better. The traditional competitive sports coaches lack the ability in this field. In the past, the work of data analysts and coaches is often divided, and it is difficult to combine them to bring real help to athletes.

"It is still in the stage of exploration and development, and there will be some unhealthy phenomena." Hu Zhixiang commented that the rapid development of the electric competition industry will inevitably undergo a bubble period, and then slowly precipitate, and the industry will grow healthily after the slowdown. In this process, mature talents from other fields can accelerate the industry to mature in a better way.

 

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